The consequences of time travel « Thread Started on Dec 6, 2007, 2:35pm »
So I've been mulling over the whole time travel thing more, and I'm intrigued by the possibilities offered by people going into the past and possibly meeting people who will be important to them personally. In pondering this, I came up with a really extreme notion that kind of intrigues me: completely undoing (temporarily) Ren's existence. (Temporary, because I have no intention of stopping playing her, or even taking a prolonged vacation from her).
The vague notion as it stands is like this. Koh, Ren's aunt and mentor fought in the Crystal War. Through the time travel something happens (as extreme as death or as simple as never settling in Windurst) that prevents her from taking Ren under her wing. Ren's adolescent downward spiral is not stopped and she goes past juvenile delinquency into actual criminality. She eventually comes to a sticky end from messing with the wrong people. I had notions of this being revealed via an alt character of mine who would have memories of this alternate timeline.
Vaguely intriguing, but it has a lot of problems. First, like I say, I don't want this to be permanent. But if it doesn't have any actual consequences, it becomes quite a dull notion. (She's gone! She's back! Isn't that freaky?! No, not really. ) And I'm not really sure what those consequences would be.
Second, the revelation method is really a bad sci-fi notion. Why would one person (who just about none of you have met anyway) get the memories of this alternate world? We don't have to have an understanding of everything, but I can't see much in the way of internal logic to support it.
But I don't quite want to drop it. I feel like there's enough in this idea that isn't bad, that we could get some interesting RP out of it. So I thought I would throw it open for some brainstorming. So some questions:
Does anyone else think it would be interesting to have something similar happen to their character? I think it might have more potential if it's a wider spread problem, and I also don't want to just make this all about Ren.
Does anyone have notions for a logically consistent way to have changes in personal time-streams that other people can actually be aware of?
Is anyone at all interested in trying to particpate in this? (Maybe I should have asked that first. )
I'm more interested in something where we work out ground rules to give participants a common ground and then improv the actual events, rather than having something extremely scripted. That way people on the shell who don't post here have a better chance of participating if things start happening while they're on.
I'm looking forward to anything y'all have to say about this. Cheers!
Joined: Jul 2006 Gender: Male Posts: 189 Location: Wisconsin
Re: The consequences of time travel « Reply #2 on Dec 7, 2007, 1:02am »
My conundrum is a little different:
I've always had it in the back of my mind that Ral was still in his early days of monk training during the Crystal War, which is why he never participated. This was spawned by a cutscene from a quest in Bastok where one of the Galkas in the Mines district is talking to the grandson of a Hume he knew about 100 years before. There's also a Galka in past Bastok that mentions that they live around 200 years before going on their journey of rebirth.
This all leads to my predicament; by going back to the past, I'm effectively in two places at once. Since I never specified where Ral trained, I don't think I'm going to run into myself anytime soon. The possibility still remains as far as RP goes, though.
Re: The consequences of time travel « Reply #3 on Dec 8, 2007, 10:08pm »
Well, Cillian's possible predicament is that, since the small village Cillian lived in (in the gustaberg mountains) was never actually reached by the quadav shieldwarriors while his father was fighting in the war, something might happen to lead them there, and if his mother were to be killed, well, likely he wouldn't have been born after the war.
perhaps in this alternate path the shadowlord succeeds in his bid to wipe out the races of altana unless intervention is done?
Re: The consequences of time travel « Reply #4 on Dec 10, 2007, 10:05pm »
I think ic wise, Koti and Ren talked about this-- Because Koti has been fighting with herself to not try and save her father from death, which itself can alter time for Koti and Jazmynn, along with Vesson and everyone else involved.
See, I believe that if one person alts any string of time, everything itself is thrown off. Because people will not recall who that person is, conversations would have never taken place and everything that has happened never has happened.
Time travel is a big thing, so one wrong step, one wrong word, can alter everything.
Re: The consequences of time travel « Reply #5 on Mar 8, 2008, 9:23am »
Thread's old, so sue me. But...
With the thing Koti said, about one word, one wrong move changing time. If time changes EVERYTHING does, we can safely assume everything we do whilst in the past results in the future we know. If we alter something to do with us, we'd suddenly be able to recall it without question, because the memory would always be there etc.
Anywho was thinking of starting something up with the Cavernous Maws as I get high enough to survive the past (How the past would be stronger than the future is beyond me). For instance, would be cool for Alcadeus to meet the kind galka he was friends with in his prime. He was only 4 in the crystal war, and I doubt he'd recognize himself as an infant.
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Re: The consequences of time travel « Reply #6 on Mar 11, 2008, 6:13pm »
From Gad tonight before training with his great sword:
"Can't wait to get my great sword swinging! There are beastman hordes of the past that need some teaching, or needed some teaching, or already got my teaching. They already got the teaching I'm about to give them for their current battles in the past, I think."